Tiny Construct, Unaligned
Armor Class 13 (natural)
Hit Points 11 (5d4)
Speed 10 ft., Fly 30 ft.
STR
5 (-3)
DEX
10 (+0)
CON
10 (+0)
INT
1 (-5)
WIS
3 (-4)
CHA
1 (-5)
Damage Vulnerabilities Bludgeoning
Damage Resistances Fire
Damage Immunities Poison, Psychic
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 6
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

False Appearance. If the teapot is motionless it is indistinguishable from an ordinary teapot.

Antimagic Susceptibility. The teapot is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

Actions

Slam. Melee Weapon Attack: +2 to hit, reach 5 ft. Hit: 3 (1d6) Bludgeoning damage.

Pour. Ranged Weapon Attack: +2 to hit, range 30/120 ft. Hit: 3 (1d6) Fire damage.

Drink. The teapot can pour its tea into the mouth of a creature or into a container that a creature can drink as a bonus action within the next hour. The creature gains 4 (1d4 + 2) temporary hit points and can't be put to sleep for the next hour.

Steam Spray (Recharge 5-6). The teapot releases steam in a 10-foot cone, creatures within the area must make a DC 11 Dexterity or take 3 (1d6) Fire damage or half as much on success.

Previous Versions

Name Date Modified Views Adds Version Actions
12/9/2024 4:30:15 AM
2
3
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Coming Soon

Habitat: Urban

AresJett

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