Burrow Snatch. If the Burrowfang is in a burrow it recieves advantage on all attack rolls.
Burrow. The Burrowfang can dig new tunnels or burrows during combat at the cost of an action.
Web Walker. The spider ignores movement restrictions caused by webs, and it knows the location of any other creature in contact with the same web.
Spider Climb. The spider can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Snatch. If the Burrowfang has a clear line to a creature within 30ft it can make an attak roll: +8 when snatched it will apply a paralytic poison then tie up the creature before eating them.
Bite. Melee Attack Roll: +3 , reach 5 ft. Hit: 7 (1d10 + 2) Piercing damage plus applying paralytic poison to the target.
Web (Recharge 5–6). Dexterity Saving Throw: DC 13, one creature the spider can see within 60 feet. Failure: The target has the Restrained condition until the web is destroyed (AC 10; HP 5; Vulnerability to Fire damage; Immunity to Poison and Psychic damage).
Description
The spider is 3 - 4 feet across, including leg span, making them imposing but not gigantic. Mottled brown, gray, or black fur with lighter stripes on the legs for natural camouflage. Small clusters of black eyes with limited vision, relying more on vibrations and smell to detect prey.
Burrowfangs dig tunnels in cave walls or soft loamy floors. These burrows are typically 3–5 feet deep, with the spider lying just beneath the surface. They reinforce their tunnels with a mix of silk and dirt to prevent collapse and ensure a sturdy ambush point. They can dig with surprising speed, even creating new burrows during combat to escape or reposition.
They are ambush predators, lying in wait with their forelegs just visible at the burrow's entrance. When prey passes by, they shoot a web out, seizeing their victim, and dragging it inside. Their venom is not particularly potent but works as a paralytic to prevent struggle, making it easier for the Burrowfang to feed.
Though they primarily dig, they also spin sticky, tripwire-like webs around their burrows. These strands act as alarms, vibrating when prey or intruders approach. Inside their burrows, they use silk to create a secure feeding chamber where they store their catches.
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