Magical absorption. When targeted by a spell, roll a d20, if the result is >14 the spell is absorbed and has no effect.
Crystal claws. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: (1d6 + 2] [slashing] damage. (Magical)
Crystal shards. RangedWeapon Attack: +4 to hit, range 20/40 ft., 1 target. Hit (2d8+ 2) [Slashing] damage. (Magical)
Opportunity attack. The Crystaloid makes a crystal claw attack again a target in range.
Overload. When the Crystaloid takes 10 or more points of magical damage, it will explode. All targets within a 20ft radius of the Crystaloid must make a Dexterity saving throw DC12 or take 3d8 slashing damage as crystal shards are projected with force all around the Crystaloid. On a successful save targets take half damage.
Description
Occasionally, when a Magicrystal cluster is harvested, a Crystaloid is found within, remnants of the unfortunate soul who was afflicted with the Magicrystal infestation, and did not seek help before becoming a cluster. They are often hostile but can sometimes make valuable companions, especially to Magicrystal miners and researchers.
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