Medium Or Small Construct, Unaligned
Armor Class 12 Natural
Hit Points 17 (3d8 + 2)
Speed 20 ft.
STR
13 (+1)
DEX
12 (+1)
CON
13 (+1)
INT
7 (-2)
WIS
7 (-2)
CHA
7 (-2)
Senses Tremorsense 30ft, Unknown Can sense magical energy and is drawn to it while outside its cluster, Passive Perception 12
Languages Common Sign Language Understands languages spoken in life, but cannot speak.
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Magical absorption. When targeted by a spell, roll a d20, if the result is >14 the spell is absorbed and has no effect. 

 

Actions

Crystal claws. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: (1d6 + 2] [slashing] damage. (Magical) 

Crystal shards. RangedWeapon Attack: +4 to hit, range 20/40 ft., 1 target. Hit (2d8+ 2) [Slashing] damage. (Magical) 

Reactions

Opportunity attack. The Crystaloid makes a crystal claw attack again a target in range.

Overload. When the Crystaloid takes 10 or more points of magical damage, it will explode. All targets within a 20ft radius of the Crystaloid must make a Dexterity saving throw DC12 or take 3d8 slashing damage as crystal shards are projected with force all around the Crystaloid. On a successful save targets take half damage. 

Description

Occasionally, when a Magicrystal cluster is harvested, a Crystaloid is found within, remnants of the unfortunate soul who was afflicted with the Magicrystal infestation, and did not seek help before becoming a cluster. They are often hostile but can sometimes make valuable companions, especially to Magicrystal miners and researchers. 

Habitat: MountainUnderdarkUnderwater

SicSense

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