Large Beast, Unaligned
Armor Class 16 (natural armor)
Hit Points 37 (5d10 + 10)
Speed 50 ft., Climb 30 ft.
STR
18 (+4)
DEX
16 (+3)
CON
15 (+2)
INT
3 (-4)
WIS
12 (+1)
CHA
7 (-2)
Saving Throws CON +4
Skills Perception +4, Stealth +5
Senses Darkvision 90ft., Passive Perception 14
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The caragor has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The caragor has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Pounce. If the caragor moves at least 20 feet on it's turn before attacking it's target must succeed on a DC 14 Str. saving throw or be knocked prone.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) piercing damage.

Monster Tags: Misc Creature

Habitat: ForestHillMountainSwamp

Ironlegion21

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