Keen Hearing and Smell. The caragor has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The caragor has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Pounce. If the caragor moves at least 20 feet on it's turn before attacking it's target must succeed on a DC 14 Str. saving throw or be knocked prone.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) piercing damage.
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