Expert hider. When in a dark or dimly lit area, the Chelerith is invisible, even to those with regular darkvision, but things such as a warlock's "Devil's Sight" invocation can see it.
Slash. Melee Weapon Attack: +11 to hit, reach 10 ft., 4 targets. Hit: 25 (3d10 + 5) slashing damage. The chelerith slashes with every arm. The chelerith can target one person with up to 2 slashes. When hit with this, the razor sharp claws cut deep. The target makes a DC 16 Constitution save, or be afflicted by Bleeding. While bleeding, the target takes takes 2d6 + 5 slashing damage. After the damage, they make a DC 15 constitution saving throw. If they fail, they continue bleeding. If they succeed, they stop bleeding, and the condition ends. The Bleeding condition will also end early if they or someone else uses an action to use a healer's kit, or if they are affected by a healing spell of level 2 or higher.
Nab. MeleeWeapon Attack: +12 to hit, range 5 ft., 1 target. Hit: 15 (2d8 + 5) bludgeoning damage. The chelerith grabs the target by the legs, grappling them and making them fall prone, which they cannot stand until they get out of the grapple. The chelerith does not get the benefits of the Expert Hider ability during the grapple.
GOTCHA! Melee Weapon Attack: +15 to hit, range 10 ft., 1 target. Hit: 45 (4d12 + 20) slashing damage. If the chelerith is invisible, it can give up it's invisibility until the end of it's next turn to suprise attack someone. The chelerith leaps from the darkness and sends a flury of slashes, causing the target to fall prone. Then, make a DC 18 constitution saving throw. If they fail, they are afflicted with bleeding. (See Slash)
Sneaky time. While invisible and in darkness, the chelerith can seemingly teleport to another dark area within 30 feet of itself as it sneaks around with incredible speed while making almost no sound.
Clicking. The chelerith makes a clicking sound that gives it 60 foot blindsight for a few seconds, allowing it to see where people are.
Opportunity slash. The chelerith can make 1 slash to a creature that willingly moves away from it's 10 foot reach.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The chelerith has thick, leathery dark green skin. They have 4 long arms, the second pair originating from the shoulders, each hand and foot with razor sharp claws that can be used to slash, climb, prevent prey from escaping it's grasp, and cut it's food up into bits. They are muscular but surprisingly nimble and quick. They have no eyes, nose, or mouth on their face, but they do have an orifice on their stomach filled with small razor like teeth, that they feed small chunks of flesh into. They also have a bone like armor on some parts of them, often in symmetrical line shapes, on their shoulders, forearms, thighs, and the top of their head. They use a clicking echolocation to see. They often live in dark, moist, and open caves to crawl around and capture unsuspecting prey, dragging them back into the darkness. They are animalistic, but not dumb. They often are lone hunters, but there have been sightings of multiple cheleriths being in the same area, and dividing food amongst themselves.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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