Small Monstrosity, Chaotic Evil
Armor Class 15 Natural Armor
Hit Points 24 (4d8 + 4)
Speed 50 ft.
STR
12 (+1)
DEX
17 (+3)
CON
13 (+1)
INT
7 (-2)
WIS
11 (+0)
CHA
15 (+2)
Saving Throws DEX +5, CON +3, WIS +2
Skills Acrobatics +5, Athletics +3
Damage Vulnerabilities Fire
Damage Resistances Cold, Psychic
Damage Immunities Acid, Poison
Condition Immunities Charmed, Exhaustion, Frightened
Senses Darkvision 120 ft, Passive Perception 10
Languages Abyssal Understands but does not speak
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Vitalistic Acid: The blood of a Baneling damages any creature that is not resistant to acidic damage for 2d6 Acid Damage, and destroys non-magical armor/weapons/items. Weapons that strike the Baneling that are non-magical are destroyed after 2 uses, becoming useless. The blood of a Baneling can heal nearby "Zerg" for 1d10 health.

Spherical Maneuverability: Attacks of Opportunity are made with disadvantage against the Baneling.

One-Minded: Advantage on Wisdom Saving Throws.

Actions

Acidic Explosion: Melee Weapon Attack:  Radius 10 ft.,  Damages all enemies withing 10 ft of the Baneling for 15 (3d8) Acid Damage on a Failed Dexterity Saving Throw (DC 15) and heals all nearby Zerg Units for 1d10 Hit Points.

Bite: Melee Weapon Attack: +3to hit, reach 5 ft., 1 target. Hit: 3 (1d4 + 1) piercing damage and 1d4 poison damage.

RomanCath

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