Vitalistic Acid: The blood of a Baneling damages any creature that is not resistant to acidic damage for 2d6 Acid Damage, and destroys non-magical armor/weapons/items. Weapons that strike the Baneling that are non-magical are destroyed after 2 uses, becoming useless. The blood of a Baneling can heal nearby "Zerg" for 1d10 health.
Spherical Maneuverability: Attacks of Opportunity are made with disadvantage against the Baneling.
One-Minded: Advantage on Wisdom Saving Throws.
Acidic Explosion: Melee Weapon Attack: Radius 10 ft., Damages all enemies withing 10 ft of the Baneling for 15 (3d8) Acid Damage on a Failed Dexterity Saving Throw (DC 15) and heals all nearby Zerg Units for 1d10 Hit Points.
Bite: Melee Weapon Attack: +3to hit, reach 5 ft., 1 target. Hit: 3 (1d4 + 1) piercing damage and 1d4 poison damage.
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