Small Construct
Armor Class 16
Hit Points 90 (10d10 + 45)
Speed
STR
14 (+2)
DEX
18 (+4)
CON
14 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
12 (+1)
Saving Throws DEX +7, CON +5, CHA +4
Senses Passive Perception 16
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Sacrificial Drive

Gains +1 attack and +1 damage on successful hits until the end of the turn

Ravage

When this creature hits the same target 4 or more times in a round, that creature takes 2d6 true damage at the start of their next turn. Receiving magical healing can prevent this damage.

Self Destructive Biology

If this creature cannot make at least 6 successful hits within a span of 3 turns, it takes 6 true damage each turn.

Deactivate

Can go dormant until a suitable creature is within a suitable range to attack. Self Destructive Biology does not take effect while dormant.

Actions

Multiattack x 6

+4 to hit 1d8+1 slashing damage

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

KingMiiidas

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