Sacrificial Drive
Gains +1 attack and +1 damage on successful hits until the end of the turn
Ravage
When this creature hits the same target 4 or more times in a round, that creature takes 2d6 true damage at the start of their next turn. Receiving magical healing can prevent this damage.
Self Destructive Biology
If this creature cannot make at least 6 successful hits within a span of 3 turns, it takes 6 true damage each turn.
Deactivate
Can go dormant until a suitable creature is within a suitable range to attack. Self Destructive Biology does not take effect while dormant.
Multiattack x 6
+4 to hit 1d8+1 slashing damage
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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