Medium Undead (Minion), Any Alignment
Armor Class 13 Chitinous body plates
Hit Points 42 (3d8 + 3)
Speed 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
12 (+1)
WIS
14 (+2)
CHA
11 (+0)
Skills Perception +6, Stealth +6, Survival +5
Damage Resistances Necrotic
Senses Darkvision 60ft, Passive Perception 15
Languages Any one language (usually Common)
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Sight. The Bone Fiend has advantage on Wisdom (Perception) checks that rely on hearing or sight.

 

Actions

Multiattack. The Bone Fiend makes two melee attacks or two ranged attacks.

Pincer Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + PB) piercing damage , 1d6+PB poison damage. 

Twin Tail spines. Ranged Weapon Attack: +4 to hit, ranged 40/60 ft., one target. Hit: 6 (1d8 + PB) piercing damage.

 

Description

 Scorpion-like arachnids with two tails. Primarily carrion eaters, devourers have a tendency to swarm towards battlefields and other locations of mass deaths. They have a long history of being tamed by the Charr both for battle and gladiatorial entertainment purposes, who were the first known to tame devourers.

Bone Fiends are those summoned by Necromancers in a form of undeath, an amalgamation of bone, chitin and rotting flesh.

Monster Tags: Minionpet

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdark

FeanorFinuviel

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