Urine Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
Freeze. If the elemental takes more than 5 cold damage, it partially freezes; its speed is reduced by 10 feet until the end of its next turn.
Obscene Smell. If the elemental is within 10 feet of a creature, that creature must make a DC 16 Constitution saving throw or take 1d6 necrotic damage
Multiattack. The elemental makes two slam attacks.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage + 1 necrotic damage. On hit, opponent stinks unless they make a DC 18 Constitution saving throw
Whelm (Recharge 4–6). Each creature in the elemental's space must make a DC 15 Strength saving throw. On a failure, a target takes 13 (2d8 + 4) bludgeoning damage. If it is Large or smaller, it is also grappled (escape DC 15). Until this grapple ends, the target is restrained and unable to breathe unless it can breathe urine. If the saving throw is successful, the target is pushed out of the elemental's space.
The elemental can grapple one Large creature or up to two Medium or smaller creatures at one time. At the start of each of the elemental's turns, each target grappled by it takes 13 (2d8 + 4) bludgeoning damage. They also take 3 necrotic damage unless they're holding their nose or make a DC 18 Constitution saving throw. A creature within 5 feet of the elemental can pull a creature or object out of it by taking an action to make a DC 16 Strength and 12 Constitution and succeeding with both.
Description
A urine elemental has a strong, foul stench, but it looks essentially like a yellow water elemental, or like a water elemental that is made of urine, which is what it is.
Lair and Lair Actions
Urine elementals tend to culminate and live in toilets that typically haven't been flushed in a while. The longer it goes un-flushed, the more there tend to be.
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