Medium Humanoid (Any Race), Lawful Neutral
Armor Class 18 (Plate)
Hit Points 52 (5d20 + 2)
Speed 30 ft.
STR
16 (+3)
DEX
16 (+3)
CON
14 (+2)
INT
12 (+1)
WIS
12 (+1)
CHA
16 (+3)
Skills Perception +2
Senses Passive Perception 14
Languages Any one language (usually Common)
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Commanding Aura. All other allies within 80 ft. deal 1d4 more damage with each attack.

Actions

Multiattack. The captain makes two melee or ranged attacks.

Rifle, Automatic. Ranged Weapon Attack: +5 to hit, range 80/240 ft., one target. Hit: 9 (2d8 + 1) piercing damage, Burst Fire. Spray a 10-foot-cube area within normal range with shots. Each creature in the area must succeed on a DC 15 Dexterity saving throw or take 2d8+1 peircing. This action uses ten pieces of ammunition.

Pistol, Automatic. Ranged Weapon Attack: +5 to hit, range 50/150 ft., one target. Hit: 7 (2d6 + 1) piercing damage

Bayonet. Melee Weapon Attack: +5 to hit, range 5ft., one target. Hit: 4 (1d6 + 1) slashing damage

Bonus Actions

Tactical Command: Once per combat, the Commander can use a bonus action to grant tactical advice to one ally within sight, giving that ally advantage on its next attack roll.

Reactions

Commanding Presence: The Commander can issue commands to any ally within 60 feet, allowing them to use their reaction to make an attack.

Monster Tags: NPC

Habitat: CoastalDesertForestGrasslandHillMountainUrban

Chickenman0211

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