Medium Construct, Any Lawful Alignment
Armor Class 22 (composite armor)
Hit Points 225 (25d10 + 50)
Speed 40 ft., Climb 25 ft.
STR
24 (+7)
DEX
24 (+7)
CON
24 (+7)
INT
12 (+1)
WIS
18 (+4)
CHA
16 (+3)
Saving Throws STR +11, DEX +11, CON +11
Damage Vulnerabilities Acid, Lightning
Damage Resistances Bludgeoning, Fire, Force
Damage Immunities Cold, Necrotic, Poison, Psychic
Senses Passive Perception 22
Languages Celestial, Godstongue, Primordial, Telepathy
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Arcane Echo. The caretaker cannot cast spells.  However, if they are targeted with a direct spell from ANY kind or source, they can absorb this arcane energy and project it on their next turn.  If the spell is a leveled spell, it will be one level higher when cast from the caretaker's body. If a caretaker is struck by multiple spells before its turn, it will reflect all spells at the same time.

Actions

Multiattack. The caretaker carries no weapons.  However, it can pick up any small object and either throw it as a ranged attack, or strike with it as a melee weapon.  If no object is within reach to take up, the caretaker will use its hands to attack.  The caretaker can make two melee attacks, or one ranged attack, per round.

Melee. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 4) damage, which will be of a type created by the object used.

Ranged. Melee Weapon Attack: +14 to hit, range 60ft, one target. Hit: 12 (2d8 + 4) damage, which will be of a type created by the object used.

Bonus Actions

"I'll take that".  The caretaker has the ability to take an object within 5' from someone, to use as a weapon or to throw away.  A contesting strength check will determine if it is successful.  A caretaker can only hold one item in each of its hands.  If the item is magical in nature, the caretaker will absorb the arcane energy within and render it "non-magical" for 3 rounds.

Reactions

Avoidance.  If it can see an attack (melee or ranged weapon) coming, once per turn, the caretaker can choose to avoid the attack, taking no damage.

Description

An construct, created ages ago, has been left as a caretaker of a library or museum left by the ancients.  Running on robot-like logic, it will follow its programming to the letter.  It cannot, and will not, veer away from this programming no matter what.  It is immune to any force that will attempt to override this programming.  Its power source is arcane in nature, but an ancient form of magics not known in the current world.

If a caretaker is dropped to 0 hit points, it will shut down and begin a self repairing subroutine.  It will turn itself back on again after it has been fully restored. (1d6 +2 hours)

Monster Tags: construct

PapaMike64

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