Medium unknown, Chaotic Evil
Armor Class 20
Hit Points 400 (20d20 + 200)
Speed
STR
15 (+2)
DEX
30 (+10)
CON
30 (+10)
INT
15 (+2)
WIS
20 (+5)
CHA
30 (+10)
Saving Throws DEX +18, CON +18, CHA +18
Damage Vulnerabilities Radiant
Damage Resistances Acid, Cold, Fire, Force, Lightning, Radiant, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks; Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities Necrotic, Poison
Senses Passive Perception 15
Languages --
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits

Spellcasting. DC: 22.  Capernicus has the same spell slots of a level 20 bard with an additional slot for spell levels 6, 7, 8, 9.

Actions

Multi-attack: Capernicus makes three blade attacks.

Blade Attack. +18 to hit. reach 5 feet. one creature. Hit: 1d10 slashing damage + 2d10 necrotic damage + 7. All necrotic damage dealt by this attack heals Capernicus.

Charm. Capernicus targets one humanoid it can see within 60 feet of it. If the target can see Capernicus, the target must succeed on a DC 20 Wisdom saving throw against this magic or be charmed by Capernicus. The charmed target regards Capernicus as a trusted friend to be heeded and protected. Although the target isn't under Capernicus control, it takes Capernicus requests or actions in the most favorable way it can. Each time Capernicus or its companions do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts until Capernicus is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect. It can also be ended by a Greater Restoration.

Legendary Actions

Capernicus can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Capernicus regains spent legendary actions at the start of its turn.

Attack. Capernicus can make a single blade attack.

Teleport. Capernicus can teleport 60ft.

Charm (costs 2 actions). Capernicus makes a charm attack.

Cast Spell (costs 3 actions). Capernicus can cast any spell he has a slot available for.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Ratros

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