Large Monstrosity, Lawful Neutral
Armor Class 18 fur
Hit Points 529 (30d20 + 59)
Speed 75 ft., Burrow 45 ft., Swim 65 ft., Climb 50 ft.
STR
27 (+8)
DEX
29 (+9)
CON
27 (+8)
INT
30 (+10)
WIS
18 (+4)
CHA
30 (+10)
Skills Animal Handling +20, Intimidation +20, Persuasion +20
Damage Vulnerabilities Fire
Damage Resistances Poison, Radiant, Slashing
Damage Immunities Acid, Bludgeoning, Force
Condition Immunities Blinded, Charmed, Exhaustion, Petrified, Prone, Unconscious
Senses Blindsight they can smell blood from 150 feet away., Darkvision 50 feet, Truesight 50 ft, Passive Perception 30
Languages Blink Dog, Celestial to only fey, celestials, or humanoids , Common, Gnoll, Sylvan, Telepathy 5 miles, Undercommon, Winter Wolf, Worg , Changree
Challenge 26 (90,000 XP)
Proficiency Bonus +8
Actions

Action Name. Enter the description for your actions.

howl: ranged Weapon Attack: +3 to hit, reach ft., 100 target. hit: 4d12 piercing damage. Summons 1 changree leader and 2 changree

thrusting bite: ranged Weapon Attack: +2 to hit, reach  ft., 50 target. Hit: 4d20 +8 piercing damage. 

 

Legendary Actions

Cloud Of Nature. 2 actions. it can summon a cloud of nature. Opponents must do a DC 12 wisdom (perception) or be blinded. The cloud also deals 1d20 poison, poisoning opponents, and 1d12 radiant damage each turn untell the opponent does a DC 12 constitution  saving throw and the effect ends for them.

Howl. 3 actions. summons some changree, 2 to be exact and 1 changree leader. Also deals damage.

Description

these are much larger than dogs, in fact they are the pack leaders of GIANT canines. they wear a bone crown and are they kind strong leaders of the tribal canines. they have special powers unlike humans. some say that they are first nations that died when the settlers attacked.

Lair and Lair Actions

changree hole.

Lair Actions

On initiative count 2(losing initiative ties), the changree leader takes a lair action to cause one of the following effects; the changree leader can’t use the same effect two rounds in a row :

  • Stare of stone: You are petrified until it makes a DC 15 wisdom check.
  • Call for support: a pack of 5 changrees comes out of a tunnel.

Regional Effects

The region containing a legendary changree leader’s lair is scared, which creates one or more of the following effects:

  • Changree wild: all creatures that speak changree get a 10 score boost to any stat score of their choosing, and 1d4 changrees come out of a tunnel every turn
  • split ground: you take 1d20 force damage and walking/ burrowing speeds are useless for the next 10 turns (except for all non Humanoids) If the changree leader dies, these effects fade over the course of 1d8+1 days.

Previous Versions

Name Date Modified Views Adds Version Actions
7/6/2022 1:26:03 PM
13
1
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1/21/2023 6:24:11 PM
13
1
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Coming Soon
1/21/2023 6:33:16 PM
13
1
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Coming Soon
12/6/2024 6:38:43 PM
17
1
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Coming Soon

Habitat: ArcticCoastalDesertForestGrasslandHillMountainUrban

Anto_Le_Honeypot

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