Boss. He will always go first.
[Soldier] Spear Attack. Melee Weapon Attack: +5 to hit, reach 1 Field., 1 target. Hit: 8 (1d8 + 4) [piercing] damage.
[Soldier] Charge. Tarron will charge with his spear 2 field towards the nearest enemy. The enemy has to succeed a Dexterity Saving Throw with DC 13 or otherwise suffer 1d6 [piercing] damage. Then, the next time he will use this action he will use his Jump into Battle-Action instead.
[Soldier] Jump into Battle. Tarron leaps into the air and plunges down next to the farthest enemy on the field from his origin position. After that he will use his Spear Attack-Action. Then, the next time he will use this action he will use his Charge-Action instead.
[Iceborn] Imbued Spear Attack. Melee Weapon Attack: +5 to hit, reach 1 Field., 1 target. Hit: 8 (1d8 + 4) [piercing] damage + 2 (1d4) [cold] damage.
[Iceborn] Throw Icicle. Ranged Weapon Attack: +4 to hit, range 4/6 ft., 1 target. Hit: 7 (2d6) [cold] damage.
[Iceborn] Shatter. Tarron will use one turn to charge frost and coldness in his hand. Then on his next turn he will use this action. Every enemy unit within 4 fields will have to succeed on a DC 16 Dexterity saving throw. On a fail they will recieve 4d4 [cold] damage, on an success they will only take half damage.
[Soldier] Shield Bash. Two times during a fight and after an melee attack roll to hit him failed, he can use this reaction to hit the attacker with his shield for 1d6 [bludgeoning] damage. The attacker needs to succeed a Dexterity Saving Throw with DC 13 or otherwise be knocked prone.
[Iceborn] Embrace the cold. After a unit successfully hit Tarron with an attack within 1 field of him. The unit will suffer 1d4 cold damage. This reaction can be used multiple times between turns.
Birth of an Iceborn. Should fall his HP at or below half of his max HP Tarron will immediatly take a turn. At the beginning of this turn he will transform and change from Soldier to Iceborn Mode. He will drop his shield to replace to cast ice magic from his free hand. His AC will drop to 14.
Death of an Iceborn. When Tarron reaches 0 HP he will immediately take a turn and use his Shatter-Action without the charge-up turn. The damage of the ability will be reduced to 2d4 [cold] damage.
Description
Fighting Styles
Tarron has two different modes of fighting: Soldier and Iceborn. He starts in the Soldier Mode and transforms to Iceborn after reaching half of his TP or lower.
Soldier
- Tarron will always attack the unit nearest to him. If there are more, the last one that dealt damage to him
- Should no enemy be in range for a meele attack he will use his Charge-Action to close the distance
Iceborn
- Tarron will always try to attack the unit who last dealt damage to him. He will use his Imbued Spear Attack if the unit is in close range and his Throw Icicle if the unit is further away.
- Should the unit not be in range or he was dealt 25 or more damage in total between his turns, he will use his Shatter-Action.
Details
- Custom boss from my Darkfantasy Campaign "Arathos"
- Tarron is not intelligent, cannot talk and is immeditaly aggresive towards everyone
- The picture was uploaded by the user Mydnight on Pinterest
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