Medium Humanoid (Human), Lawful Evil
Armor Class 12 (15 with mage armor)
Hit Points 25 (2d10 + 15)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
10 (+0)
INT
18 (+4)
WIS
18 (+4)
CHA
10 (+0)
Saving Throws INT +6, WIS +6
Skills Arcana +6, History +6
Senses Passive Perception 11
Languages Abyssal, Common, Draconic, Infernal Any four languages
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Spellcasting. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:

Cantrips (at will): fire bolt, light, mage hand, prestidigitation

1st level (4 slots): detect magic, mage armor, magic missile, shield

2nd level (3 slots): misty step, suggestion

3rd level (3 slots): counterspell, fireball, animate dead

4th level (3 slots): greater invisibility, ice storm

5th level (1 slot): cone of cold

Actions

Staff. Melee  +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) Bludgeoning damage.

Description

Members of the necromancy cult, The Circle. Their goal is to bring back dragon, subdued to their will.

Monster Tags: NPC

Habitat: ForestUnderdarkUrban

Daschweitz

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