Armor Class
12
(15 with mage armor)
Hit Points
25
(2d10 + 15)
Speed
30 ft.
STR
10
(+0)
DEX
14
(+2)
CON
10
(+0)
INT
18
(+4)
WIS
18
(+4)
CHA
10
(+0)
Saving Throws
INT +6, WIS +6
Senses
Passive Perception 11
Languages
Abyssal, Common, Draconic, Infernal Any four languages
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Spellcasting. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation
1st level (4 slots): detect magic, mage armor, magic missile, shield
2nd level (3 slots): misty step, suggestion
3rd level (3 slots): counterspell, fireball, animate dead
4th level (3 slots): greater invisibility, ice storm
5th level (1 slot): cone of cold
Actions
Staff. Melee +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) Bludgeoning damage.
Description
Members of the necromancy cult, The Circle. Their goal is to bring back dragon, subdued to their will.
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