Medium Humanoid (Any Race), Any Alignment
Armor Class 16 (chain shirt, shield)
Hit Points 25 (2d8 + 2)
Speed 30 ft.
STR
15 (+2)
DEX
14 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Skills Perception +2
Senses Passive Perception 12
Languages Any one language (usually Common)
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Alert: Can't be surprised. + 5 Initiative.

The guards are always 3/4 covered while being on the bridge and attacked from the North, giving them + 5 AC.

They are also covered when behind a barricade or in defense mode anywhere in the city.

Actions

Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 2) piercing damage, or 5 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

Heavy Crossbow. Ranged Weapon Attack: [rollable]+4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Heavy Crossbow"} to hit, range 100/400 ft., one target. Hit: 8 [rollable](1d10 + 4); Piercing damage.

 

Description

Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.

 

These one specially are tasked to blockade the bridge and not allow anyone to pass through without permission or passphrase.

Monster Tags: NPC

Habitat: CoastalDesertForestGrasslandHillMountainUrban

Dandavinox

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