Alert: Can't be surprised. + 5 Initiative.
The guards are always 3/4 covered while being on the bridge and attacked from the North, giving them + 5 AC.
They are also covered when behind a barricade or in defense mode anywhere in the city.
Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 2) piercing damage, or 5 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
Heavy Crossbow. Ranged Weapon Attack: [rollable]+4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Heavy Crossbow"} to hit, range 100/400 ft., one target. Hit: 8 [rollable](1d10 + 4); Piercing damage.
Description
Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.
These one specially are tasked to blockade the bridge and not allow anyone to pass through without permission or passphrase.
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