Huge Plant, Chaotic Evil
Armor Class 16 (natural armor)
Hit Points 114 (12d12 + 36)
Speed 30 ft.
STR
23 (+6)
DEX
8 (-1)
CON
17 (+3)
INT
12 (+1)
WIS
16 (+3)
CHA
12 (+1)
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Necrotic, Piercing
Senses Passive Perception 13
Languages Common, Druidic, Elvish, Sylvan
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

False Appearance. While the treant remains motionless, it is indistinguishable from a normal burnt tree.

Siege Monster. The treant deals double damage to objects and structures.

Burning. The treant is constantly on fire. At the end of each of its turns it takes 9 (2d8) fire damage. In addition, any creature that attacks or touches the treant while within 10 feet of it also takes 9 (2d8) fire damage.

Actions

Multiattack. The treant makes two slam attacks.

Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage and 11 (2d10) fire damage.

Rock. Ranged Weapon Attack: +10 to hit, range 60/180 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.

Fiery roots (recharge 5-6). Burning, charred roots erupt from the ground, lunging at all creatures of the treant's choice within 60 feet of it. Each creature must make a DC 18 Strength Saving Throw, taking the damage from a slam attack on a fail, and half as much damage on a success. In addition, if the creature fails the Saving Throw, it is also restrained for 1 minute. While restrained in this way, it takes 16 (3d10) fire damage at the start of each of its turns. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The effect also ends if the treant falls unconscious.

Habitat: Forest

Altenor

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