False Appearance. While the treant remains motionless, it is indistinguishable from a normal burnt tree.
Siege Monster. The treant deals double damage to objects and structures.
Burning. The treant is constantly on fire. At the end of each of its turns it takes 9 (2d8) fire damage. In addition, any creature that attacks or touches the treant while within 10 feet of it also takes 9 (2d8) fire damage.
Multiattack. The treant makes two slam attacks.
Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage and 11 (2d10) fire damage.
Rock. Ranged Weapon Attack: +10 to hit, range 60/180 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.
Fiery roots (recharge 5-6). Burning, charred roots erupt from the ground, lunging at all creatures of the treant's choice within 60 feet of it. Each creature must make a DC 18 Strength Saving Throw, taking the damage from a slam attack on a fail, and half as much damage on a success. In addition, if the creature fails the Saving Throw, it is also restrained for 1 minute. While restrained in this way, it takes 16 (3d10) fire damage at the start of each of its turns. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The effect also ends if the treant falls unconscious.
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