Small Construct, Unaligned
Armor Class 16 natural armor
Hit Points 20 (2d10)
Speed 60 ft.
STR
1 (-5)
DEX
12 (+1)
CON
12 (+1)
INT
12 (+1)
WIS
12 (+1)
CHA
13 (+1)
Damage Vulnerabilities Lightning
Condition Immunities Blinded, Exhaustion, Invisible
Senses Passive Perception 18
Languages All
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Quick mover when provokes an opportunity attack gives disadvantage   

Actions

move fly 60 ft

Zapp range 30 ft +6 to hit if hit chreecher 1d6+2 electric damage.  

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

HellwynMistCatcher