Medium Construct, Lawful Neutral
Armor Class 12 Natural armor
Hit Points 40 (4d10 + 6)
Speed ft.
STR
15 (+2)
DEX
10 (+0)
CON
12 (+1)
INT
12 (+1)
WIS
12 (+1)
CHA
12 (+1)
Saving Throws STR +5
Damage Vulnerabilities Lightning
Senses Darkvision, Passive Perception 18
Languages All
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Actions

move 40 ft  

charge. Melee Weapon Attack: +6 to hit if move 10 ft torts a chreecher 1d10+4 damage if uses attack closer then 10 ft 1d6+4   

Harpoon. Ranged Weapon Attack: +6 to hit 50ft 2d8+4 DEX saving throw DC 16 if fail take damage and on turn as a bonus akchin can pull the target 10ft torts the clockwork wheeler the target cannot move until success of save.                                                                                                                                                                                                                                                                                                       

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

HellwynMistCatcher

Comments

Posts Quoted:
Reply
Clear All Quotes