Relentless Hunter. The gnoll has advantage on attack rolls against creatures that are frightened.
Undead Fortitude. If damage reduces the gnoll to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the gnoll drops to 1 hit point instead.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) slashing damage.
Corrupted Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or take 3 [rollable](1d6)["diceNotation":"1d6","rollType:":damage"."rollDamageType":"Necrotic" necrotic damage.
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