Medium Undead (Gnoll), Chaotic Evil
Armor Class 12 natural armor
Hit Points 17 (2d8 + 8)
Speed 30 ft.
STR
14 (+2)
DEX
10 (+0)
CON
16 (+3)
INT
5 (-3)
WIS
8 (-1)
CHA
5 (-3)
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 9
Languages Gnoll understands Abyssal but can't speak it.
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Relentless Hunter. The gnoll has advantage on attack rolls against creatures that are frightened.

Undead Fortitude. If damage reduces the gnoll to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the gnoll drops to 1 hit point instead.

Actions

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) slashing damage.

Corrupted Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or take 3 [rollable](1d6)["diceNotation":"1d6","rollType:":damage"."rollDamageType":"Necrotic" necrotic damage.

Monster Tags: Gnoll

Habitat: Forest

Pondermonk

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