Medium Humanoid (Gnoll), Chaotic Evil
Armor Class 15 (natural armor)
Hit Points 45 (6d8 + 18)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
8 (-1)
WIS
12 (+1)
CHA
9 (-1)
Skills Intimidation +2, Perception +3
Damage Resistances Necrotic
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 13
Languages Abyssal, Gnoll
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The gnoll leader has advantage on attack rolls against a creature if at least one of the gnoll leader's allies is within 5 feet of the creature and the ally isn’t incapacitated.

Actions

Multiattack. The leader makes two melee attacks.

Corrupted Glaive. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 3) slashing damage plus 4 (1d8){"diceNotation":"1d8","rollType":"damage","rollDamageType":"necrotic"} necrotic damage.

Blighted Roar  (Recharge 5–6). The leader emits a terrifying roar infused with necrotic energy. Each creature of the leader's choice within 30 feet must make a DC 13 Constitution saving throw. On a failed save, a creature takes 14 (4d6) necrotic damage and is frightened for 1 minute. On a successful save, a creature takes half damage and isn’t frightened.

Monster Tags: Gnoll

Habitat: Forest

Pondermonk