Armor Class
20
(studded leather)
Hit Points
85
(10d8 + 20)
Speed
30 ft.
STR
20
(+5)
DEX
16
(+3)
CON
18
(+4)
INT
8
(-1)
WIS
12
(+1)
CHA
4
(-3)
Saving Throws
STR +9, DEX +7, WIS +5
Skills
Athletics +4
Damage Resistances
All damage but Force, Radiant, and Psychic
Damage Immunities
Psychic
Senses
Passive Perception 10
Languages
Any two languages
Challenge
10 (5,900 XP)
Proficiency Bonus
+4
Actions
Multiattack. The Bonehead makes three melee attacks: two with its scimitar and one with its grenade launcher. Or the Bonehead makes two ranged attacks with its grenade launcher.
Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Grenade launcher. Ranged Weapon Attack: +12 to hit range 30/90 ft., one target. Hit: 25 (3d10 + 10)Force damage.
Reactions
Parry. The Bonehead adds 2 to its AC against one melee attack that would hit it. To do so, the Bonehead must see the attacker and be wielding a melee weapon.
Description
Bonehead From 40k it’s really meant to be an ally more than an enemy