Medium Humanoid (Any Race), Any Non-Lawful Alignment
Armor Class 20 (studded leather)
Hit Points 85 (10d8 + 20)
Speed 30 ft.
STR
20 (+5)
DEX
16 (+3)
CON
18 (+4)
INT
8 (-1)
WIS
12 (+1)
CHA
4 (-3)
Saving Throws STR +9, DEX +7, WIS +5
Skills Athletics +4
Damage Resistances All damage but Force, Radiant, and Psychic
Damage Immunities Psychic
Senses Passive Perception 10
Languages Any two languages
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Actions

Multiattack. The Bonehead makes three melee attacks: two with its scimitar and one with its grenade launcher. Or the Bonehead makes two ranged attacks with its grenade launcher.

Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Grenade launcher. Ranged Weapon Attack: +12 to hit range 30/90 ft., one target. Hit: 25 (3d10 + 10)Force damage.

Reactions

Parry. The Bonehead adds 2 to its AC against one melee attack that would hit it. To do so, the Bonehead must see the attacker and be wielding a melee weapon.

Description

Bonehead From 40k it’s really meant to be an ally more than an enemy

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillUrban

Will890