Magic absorbtion. The Gargantuan is immune to damage from magical weapons additionally, when the gargantuan is targeted by a spell roll a d20 if the result is >12 the spell is absorbed, the spell fails and the gargantuan gains 3d8+5 temporary hit points.
Destabilize. When a spell is absorbed by the gargantuan it emits a shockwave of energy, all creatures within 30ft of the gargantuan must succeed on a DC17 Dexterity saving throw or take 5d10 force damage and be knocked prone.
Multi-attack. The gargantuan makes 3 jagged slam attacks.
Jagged slam. Melee Weapon Attack: +11 to hit, reach 5ft., 1 target. Hit: 3d12 + 7 bludgeoning damage. On a hit target makes a DC17 Dexterity saving throw or is stunned and knocked prone, on a successful safe target is only knocked prone.
Crystal shards. RangedWeapon Attack: +7 to hit, range 30/60 ft., up to 3 targets Hit: 3d8+4 piercing damage.
Harden. The gargantuan takes a defensive stance covering its vulnerable areas with its massive arms and crystal armor. The next attack against the gargantuan is made at disadvantage.
Opportunity attack The gargantuan makes a melee attack against creature in range.
Description
When many Crystaloids form a cluster and feed on sufficient magical energy, they are transformed into a Crystaloid gargantuan. These lumbering masses of magicystal and flesh can throw razor sharp shards of crystal and knock unfortunate souls to the ground, stunning them and often absorb any magical energy used to attempt escape or fight back.
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