Regeneration. The Armored Land Shark regains 10 hit points at the start of its turn. If the Armored Land Shark takes lightning or fire damage, this trait doesn't function at the start of the Armored Land Shark's next turn. The Armored Land Shark dies only if it starts its turn with 0 hit points and doesn't regenerate
Blood Frenzy. (1/Day)The Armored Land Shark goes into a frenzy if ambushed creature doesn't succeed on a DC 17 Perception saving throw, adds +2 to all damage rolled.
Flurry of Blows (3/Day) Immediately after the Armored Land Shark takes the attack action on its turn, it can use this ability to make two unarmed strikes with it's claws as a bonus action. 1d4 +1
Use. 3 times in a day.
Acid Bite. Melee Weapon Attack: +5 to hit, reach 10ft., one target. Hit: 13(2d10+2) piercing damage plus 4 (1d8) acid damage.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6+2) slashing damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action.
HP Recharges after a Short or Long Rest.
If Armored Land Shark would be reduced to 0 hit points, its current hit point total instead resets to Armored Land Shark hit points. Additionally, the Armored Land Shark can now use the options in the "Mythic Actions " section for 1 hour. Award a party an additional 1600XP for defeating the Armored Land Shark after this trait activates.
Description
Tunneler. The Armored Land Shark can tunnel through solid rock at half of it's burrowing speed. It leaves a 4-foot diameter tunnel.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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