Aerial Grace. The Crimson Countess can take the Dash, Disengage, or Dodge action as a bonus action.
Magic Resistance. The Crimson Countess has advantage on saving throws against spells and other magical effects.
Predator’s Vision. The Crimson Countess has advantage on Wisdom (Perception) checks that rely on sight.
Multiattack. The Crimson Countess makes three attacks: two with her Talons, and one with her Javelin of Lightning.
Talons. Melee Weapon Attack: +11 to hit, reach 5 ft., one target.
Hit: 17 (2d10 + 6) slashing damage. If the target is Medium or smaller, it is grappled (escape DC 17). While grappling a creature, the Countess can’t use her Talons on another target.
Javelin of Lightning. Melee or Ranged Weapon Attack: +11 to hit, range 20/60 ft., one target.
Hit: 12 (2d6 + 6) piercing damage plus 14 (4d6) lightning damage. On a hit, the javelin transforms into a bolt of lightning, creating a line 5 feet wide and 120 feet long. Each creature in the line must make a DC 17 Dexterity saving throw, taking 14 (4d6) lightning damage on a failed save, or half as much on a success.
Thunder Blast (Recharge 5–6). The Crimson Countess releases a deafening cry. Each creature within a 15-foot cube originating from her must succeed on a DC 17 Constitution saving throw or take 18 (4d8) thunder damage and be pushed 10 feet away and knocked prone. Creatures who save take half damage and are not pushed.
Visage of Desire (1/Day). The Crimson Countess projects a vision of irresistible allure into the minds of creatures within 30 feet of her. Each creature that isn’t a construct or undead must succeed on a DC 17 Wisdom saving throw or become paralyzed until the end of their next turn.
Aerial Evasion.Trigger: A creature targets the Crimson Countess with an attack while she is flying. Response: The Crimson Countess imposes a disadvantage on the attack roll. If the attack misses, she moves up to 30 feet in a straight line without provoking opportunity attacks.
Shocking Counter. Trigger: A creature within 5 feet of the Crimson Countess hits her with a melee attack. Response: The Crimson Countess makes a melee attack on that creature with the Javelin of Lightning. If the attack hits the creature takes damage as normal and must make a DC 17 Strength saving throw or be pushed 10 feet away.
Screech of Defiance (1/Day).Trigger: The Crimson Countess is reduced to half her hit points for the first time in combat. Response: She lets out a deafening, defiant screech, activating her Thunder Blast without needing to recharge.
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