Armor Class
11
(natural armor)
Hit Points
1
(1d4)
Speed
1 ft., Swim 2 ft.
STR
1
(-5)
DEX
1
(-5)
CON
10
(+0)
INT
1
(-5)
WIS
20
(+5)
CHA
20
(+5)
Saving Throws
CHA +7
Skills
Intimidation +2, Sleight of Hand +2
Damage Immunities
Psychic
Senses
Tremorsense 30 ft., Passive Perception 20
Languages
Telepathy It has telepathy but it does not understand language... for now. --
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Water Breathing. The clam can breathe water only.
Actions
Chomp. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Reactions
Close. The clam can close it's shell. Adds +2 AC.
Legendary Actions
Hungerless. Once a day, the clam can fill it's belly.
Lair and Lair Actions
Mason Jar. The clam lives in a mason jar filled with water.
Comments