Flyby: The Awakened Spore doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.
Telepathic Hub: The Awakened Spore can use its telepathy to initiate and maintain telepathic conversations with up to ten creatures at a time. The Awakened Spore can let those creatures telepathically hear each other while connected in this way.
Fling- The spore hurls itself at you at extremely high speeds, dealing 1d4 Psychic damage on a failed DC 7 dexterity save .
Plead- The spore will say an expression of pain in Undercommon. Any Creature within hearing distance must succeed a DC 7 Charisma saving throw or else be charmed until the start of the Awakened Spore's next turn. (can be used 7 times per day)
Description
An awakened spore is the spore of the Great Awakened Fern given sentience and mobility by its mother.
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