Tiny Plant (Elemental), Typically Chaotic Neutral
Armor Class 1 Natural Armor
Hit Points 2 (1d4)
Speed 1500 ft., This only applies when attacking or being called by the Great Awakened Fern , Walk 30 ft. Technically still flying and off of the ground.
STR
1 (-5)
DEX
1 (-5)
CON
1 (-5)
INT
1 (-5)
WIS
1 (-5)
CHA
22 (+6)
Damage Vulnerabilities Bludgeoning, Force, Piercing, Slashing
Damage Immunities All damage from spells, Psychic, Thunder
Condition Immunities Blinded, Deafened, Exhaustion
Senses Unknown Knows when the Great Fern calls., Passive Perception 11
Languages Undercommon Only phrases
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Flyby: The Awakened Spore doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.

Telepathic Hub: The Awakened Spore can use its telepathy to initiate and maintain telepathic conversations with up to ten creatures at a time. The Awakened Spore can let those creatures telepathically hear each other while connected in this way.

 

 

Actions

Fling- The spore hurls itself at you at extremely high speeds, dealing 1d4 Psychic damage on a failed DC 7 dexterity save .

Reactions

Plead- The spore will say an expression of pain in Undercommon. Any Creature within hearing distance must succeed a DC 7 Charisma saving throw or else be charmed until the start of the Awakened Spore's next turn. (can be used 7 times per day)

Description

An awakened spore is the spore of the Great Awakened Fern given sentience and mobility by its mother.

Monster Tags: Misc Creatureplant

Habitat: ForestUnderdark

Thundermetta

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