Beacon's Devoted: Each cleric has a different feature based on which of the Elder's Hand they serve.
- Dhalar's Sacrifice: When this creature is reduced to 0 hit points, they may restore another creature they can see within 30 feet to full hit points.
- Vitrum's Freedom: This creature has the spell Fly cast on them.
- Falashia's Wisdom: This creature can cast spells without verbal components and has an aura of silence in a 10 foot radius around them. They also may cast counterspell twice a day.
- Serentis' Wisdom: Whenever a creature within 30 feet of this creature misses an attack, this creature may use their reaction to cause them to roll again.
- Moram's Justice: This creature deals an additional 1d8 radiant damage on all its attacks and may attack twice instead of once when it takes the Morningstar action.
Spellcasting. The cleric is a 6th-level spellcaster. Its spellcasting ability is wisdom (spell save DC 18, +10 to hit with spell attacks). The cleric has following cleric spells prepared:
Cantrips (at will): Spare the Dying, Sacred flame
3/day: Healing Word Guiding Bolt Bless
2/day: Spiritual Weapon, Silence, Cure Wounds
1/day: Hold Person (at 3rd level),Mass Healing Word
Action Name. Enter the description for your action.
Spellcasting: The Cleric casts a spell from its spell list.
Morningstar. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 7 (1d8 + 3) bludgeoning damage.
Sacred Flame: The Cleric chooses a creature within 60 feet. that creature must succeed a DC 18 dexterity saving throw or take 2d8 radiant damage.
Spare the Dying: When a creature the cleric can see is reduced to 0 hit points within 60 feet of the cleric it may use a reaction to stabilize that creature.
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