Medium Humanoid
Armor Class 20 Plate armor + shield
Hit Points 63 (9d8 + 27)
Speed
STR
16 (+3)
DEX
8 (-1)
CON
16 (+3)
INT
8 (-1)
WIS
20 (+5)
CHA
12 (+1)
Saving Throws STR +6, WIS +8
Senses Passive Perception 20
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Beacon's Devoted: Each cleric has a different feature based on which of the Elder's Hand they serve.

  • Dhalar's Sacrifice: When this creature is reduced to 0 hit points, they may restore another creature they can see within 30 feet to full hit points.
  • Vitrum's Freedom: This creature has the spell Fly cast on them.
  • Falashia's Wisdom: This creature can cast spells without verbal components and has an aura of silence in a 10 foot radius around them. They also may cast counterspell twice a day.
  • Serentis' Wisdom: Whenever a creature within 30 feet of this creature misses an attack, this creature may use their reaction to cause them to roll again.
  • Moram's Justice: This creature deals an additional 1d8 radiant damage on all its attacks and may attack twice instead of once when it takes the Morningstar action. 

Spellcasting. The cleric is a 6th-level spellcaster. Its spellcasting ability is wisdom (spell save DC 18, +10 to hit with spell attacks). The cleric has following cleric spells prepared:
Cantrips (at will): Spare the Dying, Sacred flame
3/day: Healing Word Guiding Bolt Bless
2/day: Spiritual Weapon, Silence, Cure Wounds
1/day: Hold Person (at 3rd level),Mass Healing Word

Actions

Action Name. Enter the description for your action.

Spellcasting: The Cleric casts a spell from its spell list.

Morningstar. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 7 (1d8 + 3) bludgeoning damage. 

Sacred Flame: The Cleric chooses a creature within 60 feet. that creature must succeed a DC 18 dexterity saving throw or take 2d8 radiant damage.

Reactions

Spare the Dying: When a creature the cleric can see is reduced to 0 hit points within 60 feet of the cleric it may use a reaction to stabilize that creature.

World_TNT

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