Huge Dragon, Lawful Good
Armor Class 20 (plate armor)
Hit Points 125 (15d10 + 40)
Speed 40 ft., Fly 80 ft.
STR
20 (+5)
DEX
19 (+4)
CON
19 (+4)
INT
18 (+4)
WIS
16 (+3)
CHA
18 (+4)
Saving Throws DEX +8, CON +8, WIS +7, CHA +8
Skills Intimidation +7, Perception +13, Stealth +6
Damage Immunities Acid
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 24
Languages Common, Draconic
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Legendary Resistance (1/Day) If the dragon fails a saving throw, it can choose to succeed instead.

Take the Initiative (2/Day) The dragon can choose to move its turn in the initiative order to right after the current turn.

Actions

Multiattack. The dragon makes three attacks: one with its bite and two with its sword.

Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.

Sword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 23 (2d10 + 3) slashing damage.

Tail. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 4) bludgeoning damage.

Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons.

Acid Breath. The dragon exhales acid in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one.

Slowing Breath. The dragon exhales gas in a 60-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.

Habitat: Hill

Sword248

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