Large Construct, Neutral
Armor Class 13 Natural Armor
Hit Points 26 (3d12)
Speed 15 ft., Grow exponentially
STR
17 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
5 (-3)
Saving Throws STR +5, CON +4
Skills Arcana +4
Damage Vulnerabilities Fire, Poison
Damage Resistances Bludgeoning, Cold
Condition Immunities Deafened, Restrained
Senses Truesight, Passive Perception 11
Languages Common Common
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Ball Roll: speed starts at 15 but gains 10 2nd turn and 20 3rd turn (cap 45)

Overhealth: once the health is depleted to 0 the squirrel is ejected from the snowball and it transforms into regular snow on the ground. Critical hits will hit both the snowballs health and the squirrels in exchange for doing normal damage

Actions

Action Name. Enter the description for your action.

Rollover Once ball has been moving for 3+ turns and gained maximum momentum it rolls over anything medium or smaller and damages them. -2 to Hit, Hit: (2d6 + 3) Blunt damage. (if in snowy terrain the ball becomes huge and can trap large or smaller opponent on a 13 to hit - con saves to escape)

Ball Launch 3 small balls are shot out at any opponent when the ball is un moving: +1 to hit, range 10/50 ft. 3 separate attacks (1d4 + 2) blunt damage.

Bonus Actions

Normal player bonus actions.

Reactions

N/A

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Big snowball piloted by a squirrel

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: construct

MisterFly

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