Ball Roll: speed starts at 15 but gains 10 2nd turn and 20 3rd turn (cap 45)
Overhealth: once the health is depleted to 0 the squirrel is ejected from the snowball and it transforms into regular snow on the ground. Critical hits will hit both the snowballs health and the squirrels in exchange for doing normal damage
Action Name. Enter the description for your action.
Rollover Once ball has been moving for 3+ turns and gained maximum momentum it rolls over anything medium or smaller and damages them. -2 to Hit, Hit: (2d6 + 3) Blunt damage. (if in snowy terrain the ball becomes huge and can trap large or smaller opponent on a 13 to hit - con saves to escape)
Ball Launch 3 small balls are shot out at any opponent when the ball is un moving: +1 to hit, range 10/50 ft. 3 separate attacks (1d4 + 2) blunt damage.
Normal player bonus actions.
N/A
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Big snowball piloted by a squirrel
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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