Medium Humanoid, Lawful Neutral
Armor Class 15 (Carapace armor)
Hit Points 39 (6d8 + 12)
Speed 40 ft., Fly 70 ft. (Abeil cannot fly when their wings are wet)
STR
16 (+3)
DEX
15 (+2)
CON
14 (+2)
INT
9 (-1)
WIS
11 (+0)
CHA
10 (+0)
Skills Athletics +5, Perception +2, Survival +2
Damage Vulnerabilities Psychic
Damage Resistances Poison
Condition Immunities Exhaustion
Senses Blindsight (10 feet), Passive Perception 13
Languages Common, Elvish, Sylvan
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Hive Mind. The Abeil warrior has advantage on saving throws against being charmed or frightened while it is within 25 miles of the Abeil Queen.

Flyby. The Abeil warrior doesn't provoke an opportunity attack when it flies out of an enemy's reach.

Actions

Multiattack. The Abeil Warrior makes two attacks: 2 with its Stinger Gauntlets, or one with its Stingers and then it may choose to either use its Fell Stinger or its Stormwing ability.

Stinger Gauntlet. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) piercing damage

Fell Stinger. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 3) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute, taking 9 (2d10). If the saving throw fails by 5 or more, the target is also paralyzed while poisoned in this way. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
The Abeil Warrior then falls to zero hit points after using its Fell Stinger.

Stormwing (Recharge 6). The Abeil Warrior creates a 30 foot radius sonic burst extending all around itself. Each creature that is not an Abeil in that area must succeed on a DC 12 Constitution saving throw, taking 11 (4d6)Thunder damage on a failed save, or half as much damage on a successful one.

Habitat: ForestGrassland

BenevolentDM44

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