Medium Humanoid, Lawful Good
Armor Class 14 (hide armor)
Hit Points 71 (13d8 + 13)
Speed 30 ft., Fly 40 ft.
STR
11 (+0)
DEX
15 (+2)
CON
12 (+1)
INT
12 (+1)
WIS
17 (+3)
CHA
16 (+3)
Saving Throws CON +4, WIS +6
Skills Arcana +4, Insight +6, Nature +4, Religion +4
Senses Darkvision 60 ft., Passive Perception 13
Languages Auran
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Flyby. The Xaturn doesn't provoke opportunity attacks when it moves out of an enemy's reach.

Nimble Flight. The Xaturn may take the dash or disengage action as a bonus action on each of it's turns.

Spellcasting. The shaman is an 8th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The shaman has the following druid spells prepared:

Cantrips (at will): poison spray, shillelagh, thorn whip

1st level (4 slots): cure wounds, entangle, ray of sickness

2nd level (3 slots): pass without trace, ray of enfeeblement, spike growth

3rd level (3 slots): animate dead, dispel magic, plant growth

4th level (2 slots): blight, giant insect

Actions

Quarterstaff. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage if used with two hands.

Fungal Rot. Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d8) necrotic damage, and the target must make a DC 14 Constitution saving throw, taking 18 (4d8) poison damage on a failed save, or half as much damage on a successful one.

Reactions

Feed on Death. When a creature within 30 feet of the shaman drops to 0 hit points, the shaman gains 5 (1d10) temporary hit points.

Monster Tags: Golgari

Mr_Squid

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