Limbo Blessing. While the chaos gnome is conscious and wearing no armor and wielding no shield, it adds its Charisma modifier to its AC (included above) and saving throws. In addition, magical darkness doesn’t impede the gnome’s darkvision.
Magic Resistance. The chaos gnome has advantage on saving throws against spells and other magical effects.
Multiattack. The chaos gnome makes three Chaos Blast attacks. It can replace one attack with a use of Spellcasting.
Chaos Blast. Melee or Ranged Spell Attack: +9 to hit, reach 5 ft. or range 120 ft., one target. Hit: 12 (2d6 + 5) psychic damage plus 9 (2d8) poison damage.
To Limbo and Back (1/Day). The chaos gnome sends one creature it can see within 60 feet of it hurling through Limbo. The target must make a DC 17 Wisdom saving throw. On a success, the target takes 35 (10d6) psychic damage as Limbo pulls on the creature. On a failure, the target is incapacitated and disappears, as it takes a quick trip through the nightmarish landscapes of Limbo. At the end of the gnome’s next turn, the target reappears in the space it previously occupied, or the nearest unoccupied space, and takes 55 (10d10) psychic damage.
Spellcasting. The devilbound gnome casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 17):
At will: detect magic, minor illusion, prestidigitation
3/day each: command, dimension door, invisibility
1/day each: fly, haste, wall of fire
Description
The chaos gnome is a gnome spellcaster that has made a magical agreement with a slaad for greater power. Beyond fulfilling the occasional demand, the slaad cares little for what the gnome does with the power.
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