Weak Components. The Watcher has multiple components that shield against damage until it breaks off and opens up a vulnerable spot. Players also gain money off these parts when it is defeated.
- Body: Defends against 7 damage until damage is dealt normally (2d5 gold)
- Eye: Any ranged shot to it's eye does an extra 1d8 damage (4d5 gold)
Disorientation. Sends out a blinding cone of light 20 feet long and wide in front of it, each target must make a dexterity saving throw over 16, on a fail, the target has disadvantage on any actions that require sight or hearing, on a save, the target is completely unaffected.
Lunge. Melee Weapon Attack: +3 to hit, reach 10 ft., 1 target. Hit: 10 (2d8 + 2) slashing damage.
Head Strike. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 9 (1d12 + 3) bludgeoning damage.
Tail Slash. Melee Weapon Attack: +5 to hit, reach 7 ft., 2 target. Hit: 10 (1d10 + 5) slashing damage.
Energy Blast. RangedWeapon Attack: +6 to hit, range 3/30 ft., 1+ targets. Hit: 8 (3d4 + 2) lightning damage. (Anything within 5 feet in all directions of the blast takes half as much damage, even if it is a miss).
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Hunting Groups. Hunts in pairs of 2-4 Watchers and is also sometimes paired with other machines.
Override Type. PSI
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments