Conjoinment. If the Chaos Slime is in the same space as another Chaos Slime the two slimes will fuse and their health will be added together and their size will be added to each other, this process can repeat indefinitely. With each fusion an additional damage die is used to calculate the Jump attack.
Chaos Leakage. Any creature within 5 feet of the Chaos Dog will take 1d10 necrotic damage.
Seap. The Chaos Slime can leak into the floor and use the ground as a shield, making it invincible but at the cost of taking some slight damage, 2 (1d4 undefined damage) before coming back up at the beginning of its next turn.
Jump. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 3 (1d4 + 1) bludgeoning damage.
Wild Magic Spit. RangedWeapon Attack: +2 to hit, range 10/40 ft., 1 target. Hit: 5 (2d4 + 0) necrotic damage.
Description
A small purple slime made of pure wild magic rolling around without a clue as to the world it's in.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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12/11/2024 5:03:18 AM
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1
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1
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5e
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Coming Soon
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