Bom fights to work hard, survive, and live in this harsh world.
They love their comrades like family.
He will do anything to protect his family and comrades from harm.
Don't anger him or his comrades though.
They hold a grudge.
Be kind to him and he'll be kind to you.
Multiattack. Bom can make 3 attacks using slap, punch, kick, dagger, shortsword, or handaxe.
Slap. Unarmed Strike: +1 to hit, reach 5 ft., 1 target. Hit: 2 (1d2 + 1) Bludgeoning damage.
Punch. Unarmed Strike: +2 to hit, range 5 ft., 1 target. Hit: 2 (1d2 + 2) bludgeoning damage.
Kick. Unarmed Strike: +2 to hit, range 5 ft., 1 target. Hit: 2 (1d6 + 2) bludgeoning damage.
Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4 +2) piercing damage.
Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6 +3) slashing damage.
Handaxe. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 4 (1d6 +4) slashing damage.
Self Preservation. When the Bom's HP is at 25% or lower their first instinct is to flee, running away directly after the turn of the PC that put them in this state.
Slap. Unarmed Strike: +1 to hit, reach 5 ft., 1 target. Hit: 2 (1d2 + 1) Bludgeoning damage.
Punch. Unarmed Strike: +2 to hit, range 5 ft., 1 target. Hit: 2 (1d2 + 2) bludgeoning damage.
Kick. Unarmed Strike: +2 to hit, range 5 ft., 1 target. Hit: 2 (1d6 + 2) bludgeoning damage.
Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4 +2) piercing damage.
Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6 +3) slashing damage.
Handaxe. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 4 (1d6 +4) slashing damage.
Self Preservation. When the Bom's HP is at 25% or lower their first instinct is to flee, running away directly after the turn of the PC that put them in this state.
Multiattack. Bom can make 2 attacks using slap, punch, kick, dagger, shortsword, or handaxe.
Slap. Unarmed Strike: +1 to hit, reach 5 ft., 1 target. Hit: 2 (1d2 + 1) Bludgeoning damage.
Punch. Unarmed Strike: +2 to hit, range 5 ft., 1 target. Hit: 2 (1d2 + 2) bludgeoning damage.
Kick. Unarmed Strike: +2 to hit, range 5 ft., 1 target. Hit: 2 (1d6 + 2) bludgeoning damage.
Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4 +2) piercing damage.
Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6 +3) slashing damage.
Handaxe. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 4 (1d6 +4) slashing damage.
Self Preservation. When the Bom's HP is at 25% or lower their first instinct is to flee, running away directly after the turn of the PC that put them in this state.
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