Small Humanoid (Dwarf), Unaligned
Armor Class 16 Cloth
Hit Points 26 (2d10 + 6)
Speed 30 ft., Climb 30 ft.
STR
16 (+3)
DEX
15 (+2)
CON
18 (+4)
INT
10 (+0)
WIS
10 (+0)
CHA
12 (+1)
Saving Throws STR +5, DEX +4, CON +6, INT +2, WIS +2, CHA +3
Skills Acrobatics +10, Athletics +10, Intimidation +10, Persuasion +5, Survival +20
Senses Passive Perception 10
Languages Common, Common Sign Language, Dwarvish first language
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Bom fights to work hard, survive, and live in this harsh world.
They love their comrades like family.

He will do anything to protect his family and comrades from harm.

Don't anger him or his comrades though.
They hold a grudge.

Be kind to him and he'll be kind to you.

Actions

Multiattack. Bom can make 3 attacks using slap, punch, kick, dagger, shortsword, or handaxe.

Slap. Unarmed Strike: +1 to hit, reach 5 ft., 1 target. Hit: 2 (1d2 + 1) Bludgeoning damage.

Punch. Unarmed Strike: +2 to hit, range 5 ft., 1 target. Hit: 2 (1d2 + 2) bludgeoning damage.

Kick. Unarmed Strike: +2 to hit, range 5 ft., 1 target. Hit: 2 (1d6 + 2) bludgeoning damage.

Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4 +2) piercing damage.

Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6 +3) slashing damage.

Handaxe. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 4 (1d6 +4) slashing damage.

Self Preservation. When the Bom's HP is at 25% or lower their first instinct is to flee, running away directly after the turn of the PC that put them in this state.

Bonus Actions

Slap. Unarmed Strike: +1 to hit, reach 5 ft., 1 target. Hit: 2 (1d2 + 1) Bludgeoning damage.

Punch. Unarmed Strike: +2 to hit, range 5 ft., 1 target. Hit: 2 (1d2 + 2) bludgeoning damage.

Kick. Unarmed Strike: +2 to hit, range 5 ft., 1 target. Hit: 2 (1d6 + 2) bludgeoning damage.

Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4 +2) piercing damage.

Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6 +3) slashing damage.

Handaxe. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 4 (1d6 +4) slashing damage.

Self Preservation. When the Bom's HP is at 25% or lower their first instinct is to flee, running away directly after the turn of the PC that put them in this state.

Reactions

Multiattack. Bom can make 2 attacks using slap, punch, kick, dagger, shortsword, or handaxe.

Slap. Unarmed Strike: +1 to hit, reach 5 ft., 1 target. Hit: 2 (1d2 + 1) Bludgeoning damage.

Punch. Unarmed Strike: +2 to hit, range 5 ft., 1 target. Hit: 2 (1d2 + 2) bludgeoning damage.

Kick. Unarmed Strike: +2 to hit, range 5 ft., 1 target. Hit: 2 (1d6 + 2) bludgeoning damage.

Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4 +2) piercing damage.

Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6 +3) slashing damage.

Handaxe. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 4 (1d6 +4) slashing damage.

Self Preservation. When the Bom's HP is at 25% or lower their first instinct is to flee, running away directly after the turn of the PC that put them in this state.

Monster Tags: dwarf

Habitat: ArcticCoastalUrban

TattooKuma

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