Armor Class
1
Naturel armor
Hit Points
15
(1d6 + 1)
Speed
15 ft., Swim 1 ft. somehow, these creatures manage to stay afloat.
STR
5
(-3)
DEX
4
(-3)
CON
2
(-4)
INT
1
(-5)
WIS
1
(-5)
CHA
1
(-5)
Saving Throws
DEX −1
Skills
Intimidation +4
Damage Resistances
Acid
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Incapacitated, Invisible, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned, Unconscious
Senses
Passive Perception 1
Languages
Goblin some burrowing leeches can speak a crude version of goblin, most likely partly because of some goblins attempts to train them
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Actions
suck blood., (Atack) reach 1 ft., 1-2 target. Hit: (1d6 + 1) damage.
Bonus Actions
at the end of burrowing leeches turn, roll 1d8 die. if 7, steal 1hit point from the last person attacked by burrowing leeches, if 8 steal 2 hit point from the last person attacked by burrowing leeches.
Description
a swarm of leeches that burrow through the ground. It's as bad as it sounds.
Lair and Lair Actions
sometimes these beasts can be found in goblin settlements, or housing with giant or purple worms, though they are often eaten by their host if they are discovered
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