Large Monstrosity, Neutral Evil
Armor Class 13
Hit Points 119 (15d10 + 30)
Speed 30 ft., Climb 30 ft.
STR
16 (+3)
DEX
16 (+3)
CON
14 (+2)
INT
5 (-3)
WIS
16 (+3)
CHA
3 (-4)
Saving Throws CON +4, WIS +5
Damage Resistances Force, Poison
Condition Immunities Charmed, Poisoned
Senses Darkvision, Passive Perception 10
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Suction Cups. The Cave Elder can climb on any solid surface that it can attach its cupped hands/feet to. 

Novice Innate Spellcasting. The Cave Elder can cast any 2 random spells (DM's choice) at will. 

Magic Weave Distortion. The Cave Elder can cast counterspell once per day. 

Actions

Antimagic Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 8 (2d4 + 3) Piercing damage the target must make a DC 13 CON saving throw, on a failed save the target takes 1d4 force damage and loses the ability to cast spells for 1 round. 

Magic Bolt. RangedWeapon Attack: +5 to hit, range 90/180 ft., 1 target. Hit:  16 (3d8 + 3) force damage.

Description

Cave Elders are tall creatures that wander near-surface caves. They possess two spider-like legs and arms coated in transparent cups. Their bodies are black/grey and roughly spherical. Two ivory horns stick out on top of the elder and glow dimly if a spellcaster is nearby. The Cave Elder can use the ivory horns as a makeshift spellcasting focus to cast spells. 

Monster Tags: Misc Creature

Habitat: Underdark

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