Suction Cups. The Cave Elder can climb on any solid surface that it can attach its cupped hands/feet to.
Novice Innate Spellcasting. The Cave Elder can cast any 2 random spells (DM's choice) at will.
Magic Weave Distortion. The Cave Elder can cast counterspell once per day.
Antimagic Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 8 (2d4 + 3) Piercing damage the target must make a DC 13 CON saving throw, on a failed save the target takes 1d4 force damage and loses the ability to cast spells for 1 round.
Magic Bolt. RangedWeapon Attack: +5 to hit, range 90/180 ft., 1 target. Hit: 16 (3d8 + 3) force damage.
Description
Cave Elders are tall creatures that wander near-surface caves. They possess two spider-like legs and arms coated in transparent cups. Their bodies are black/grey and roughly spherical. Two ivory horns stick out on top of the elder and glow dimly if a spellcaster is nearby. The Cave Elder can use the ivory horns as a makeshift spellcasting focus to cast spells.