Antimagic Susceptibility. The crossbow is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the crossbow must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
Mounted Weapon. The crossbow is attached to a clockwork pedestal that feeds bolts into the flight groove. This gives the crossbow 360-degree rotation, but it is susceptible to being knocked over via a successful shove.
Bolt. Ranged Weapon Attack: +3 to hit, 60/120 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Incendiary Fire. On a die roll of 15 or higher to attack, a mounted flint & steel catches and lights the bolt on fire, adding 1d4 fire damage to the attack.
Description
A magically animated crossbow, mounted to a swivel, scans the battlefield looking for targets to puncture.
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