Martial Advantage. Once per turn, the soldier can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the soldier that isn’t incapacitated.
Actions. The soldier can choose between its claws, crossbow or greatsword. If it chooses to use its greatsword, it can perform 2 melee attacks as part of the same action.
Greatsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 5 [rollable](2d6 + 9); slashing damage
Crossbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 5 [rollable](1d8 + 8); piercing damage.
Claws. Melee Unarmed Attack: +6 to hit. The soldier can remove a hand from its greatsword to slash at a creature with its claws, dealing 10 damage on a successful hit. In addition, if this attack lands, the target must make a Constitution saving throw Save DC 17, taking an additional 2d6 necrotic damage on a failed save or half as much on a successful one.
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