Charge. If the carmeleotaurus moves at least 40 feet straight toward a creature it can preform a horn attack and the target must make a DC 14 CON saving throw or be thrown back 10 ft and become prone.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
Horn. Melee Weapon Attack: +5 1d20+5, reach 5ft. Hit 8 bludgeoning damage and 4 piercing damage
Ambush. If the carmeleotaurus is within 10ft of a creature that carmeleotaurus snuck up on, it can roll to attack with advantage.
Camouflage. The camreleotaurus can go nearly invisible via camouflage. You must make a DC18 perception check to see it. If it takes more than 10 damage while camouflaged, its camouflage will stop. 3 turn cool down.
Description
These creatures were created to adapt to the jungle. Originally they were created by a powerful magic user to guard an ancient temple. However these creatures eventually spread across the jungle. Created by mixing a carnotaurus and a chameleon they have the ability to change their colors and become virtually invisible. They are ambush predators, and you’ll hear them before you see them. However, by then, it’s too late.
Comments