Medium Humanoid (Human), Neutral Evil
Armor Class 15 (banded armor)
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR
11 (+0)
DEX
16 (+3)
CON
13 (+1)
INT
11 (+0)
WIS
11 (+0)
CHA
14 (+2)
Saving Throws WIS +2
Skills Deception +3, Persuasion +5
Damage Resistances Cold
Senses Passive Perception 10
Languages Common, Sylvan
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The zealot has advantage on an attack roll against a creature if at least one of the zealot's allies is within 5 feet of the creature and the ally isn’t incapacitated.

Spellcasting. The zealot is a 4th level caster. Its spell casting ability is Charisma (spell save DC 12, +4 to hit with spell attacks. The Hand has the following spells prepared:

Cantrips (at will): light, ray of frost, gust

1st level (3 slots): bless, cure wounds, ice knife

2nd level (1 slot): dragons breath (cold)

3rd level (1 slot): elemental weapon (cold) 

Actions

Multiattack. The zealot attacks twice with its scimitar.

Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 3 (1d6) damage of the type to which the zealot has damage resistance.

Reactions

Cold Advantage. As a reaction, once per turn, you can make an opportunity attack against an enemy within five feet of you IF that enemy was struck with cold damage from an ally. 

Monster Tags: NPC

CarterBi

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