Pack Tactics. The zealot has advantage on an attack roll against a creature if at least one of the zealot's allies is within 5 feet of the creature and the ally isn’t incapacitated.
Spellcasting. The zealot is a 4th level caster. Its spell casting ability is Charisma (spell save DC 12, +4 to hit with spell attacks. The Hand has the following spells prepared:
Cantrips (at will): light, ray of frost, gust
1st level (3 slots): bless, cure wounds, ice knife
2nd level (1 slot): dragons breath (cold)
3rd level (1 slot): elemental weapon (cold)
Multiattack. The zealot attacks twice with its scimitar.
Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 3 (1d6) damage of the type to which the zealot has damage resistance.
Cold Advantage. As a reaction, once per turn, you can make an opportunity attack against an enemy within five feet of you IF that enemy was struck with cold damage from an ally.
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