Huge Dragon, Chaotic Evil
Armor Class 17 (natural armor)
Hit Points 230 (17d12 + 85)
Speed 40 ft., Climb 80 ft., Swim 40 ft.
STR
18 (+4)
DEX
14 (+2)
CON
21 (+5)
INT
18 (+4)
WIS
18 (+4)
CHA
10 (+0)
Saving Throws INT +9, WIS +9
Skills Perception +11, Stealth +7
Damage Immunities Acid
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 21
Languages Common, Draconic
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Amphibious. The dragon can breathe air and water.

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Immunities. It is immune to any acid attacks.

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 4 (1d8) acid damage.

Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Tail. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.

Acid Breath (Recharge 5–6). The dragon exhales acid in a 60-­foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one.

Mind Blast. The dragon can use psychic energy to create a 60-foot cone. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 22 (4d8 + 4) psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns. 

Reactions

Hit Back. Every time something hits the dragon and deals less than 10 damage, they must make and succeed a 12 Constitution Saving Throw or take 16 (4d6) psychic damage.

Legendary Actions

The dragon can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Description

The Brainstealer Dragon has the normal body of the dragon, however, it now has tentacles coming out of its face. These tentacles mirror the tentacles found on the Mind Flayer who laid the egg that contained the Mind Flayer Tadpole. 

Its wings are black but are translucent. Since becoming a Brainstealer Dragon, it can no longer fly. It can, however, use the tentacles it has grown to climb up almost anything. It can climb vertical cliffs and steep mountains. The only thing it cant climb is up-side-down.

Lair and Lair Actions

 

 

Monster Tags: Mind FlayerCult of the Dragon

Habitat: Swamp

Liarie

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