Trampling Charge. If the elephant moves at least 20 feet straight toward a creature and then hits it with a Tusk attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one Stomp attack against it as a bonus action.
Keen Smell. The elephant has advantage on Wisdom (Perception) checks that rely on smell.
Tusk. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 13 (2d8 + 4) piercing damage.
Stomp. Melee Weapon Attack: +6 to hit, reach 5 ft., one prone creature.
Hit: 15 (2d10 + 4) bludgeoning damage
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Description
Weirdly, this young beast seems to already have a pair of large gold earrings in one ear, and a chain connected to his still growing tusks.
Previous Versions
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12/12/2024 3:36:11 PM
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Coming Soon
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