Large Beast, Neutral
Armor Class 12
Hit Points 52 (7d10 + 4)
Speed
STR
18 (+4)
DEX
10 (+0)
CON
14 (+2)
INT
2 (-4)
WIS
11 (+0)
CHA
6 (-2)
Saving Throws STR +6, CON +4
Skills Perception +12
Senses Passive Perception 12
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Trampling Charge. If the elephant moves at least 20 feet straight toward a creature and then hits it with a Tusk attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one Stomp attack against it as a bonus action.

Keen Smell. The elephant has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Tusk. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 13 (2d8 + 4) piercing damage.

Stomp. Melee Weapon Attack: +6 to hit, reach 5 ft., one prone creature.
Hit: 15 (2d10 + 4) bludgeoning damage

Legendary Actions

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Description

Weirdly, this young beast seems to already have a pair of large gold earrings in one ear, and a chain connected to his still growing tusks. 

Previous Versions

Name Date Modified Views Adds Version Actions
12/12/2024 3:36:11 PM
1
0
--
Coming Soon
Bippity18

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