Strong Blood. A Blood Wraith has advantage on Wisdom (Perception) that rely on sight as well as Strength checks.
Triple attack. A Blood Wraith makes three attacks: one with its teeth; one with its talons; and one with its claws.
Bite. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 27 (4d8 + 9) piercing damage.
Talons. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 23 (4d6 + 9) slashing damage, and the target is grappled (escape DC 19). Until this grapple ends, the target is restrained, and the Blood Wraith can't use its talons on another target.
Claws. Melee Weapon attack:+13 to hit, reach 5 ft., one target. Hit: 23 (3d8 + 3) slashing damage.
Shielding Wings. When you see a enemy attacking you or a ally, your wings become as strong as steel have the same effect as shields do. Your wing do, however, become weak if attacked too many times. This ability can be used only 3 times before you have to transform yourself back into you human form.
Description
Humanoids were chosen, volunteered, or kidnapped to become blood thirsty monstrosities for the Spider Queens army. Once you were injected with the serum, those who were lucky enough, had the ability to transform into a “Blood Wraith.” Which can be any monster. This one in particular belongs to a man named Faedrith, a survivor of these experiments. He turns into a roc-like creature if not injected with the anti-serum every 10 hours. As of now, there seems to be no cure for these unfortunate souls.
there are no restrictions on what monster you can choose from.
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