Medium Humanoid, Chaotic Evil
Armor Class 15 Natural armor
Hit Points 112 (15d8 + 45)
Speed 40 ft.
STR
18 (+4)
DEX
13 (+1)
CON
18 (+4)
INT
12 (+1)
WIS
16 (+3)
CHA
14 (+2)
Saving Throws STR +7, CON +7
Skills Athletics +7, Intimidation +5
Senses Passive Perception 15
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. Braeca is a 4th-level spellcaster. Its spellcasting ability is wisdom (spell save DC 16, + 8 to hit with spell attacks). Braeca has following spells prepared:
Cantrips (at will): Toll the dead, Word of radiance
1st level (5 slots): Command, Bane, Inflict wounds, Spike growth, Thunderwave

Actions

Multiattack. Braeca can make 3 longsword attacks.

Longsword. Melee Weapon Attack: +6 to hit, reach 10 ft., 1 target. Hit:  10(1d10+4) slashing damage. 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Parry. Braeca adds 3 to its AC against one melee attack that would hit it. To do so, Braeca must see the attacker and be wielding a melee weapon.

Legendary Actions

Braeca can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Braeca regains spent legendary actions at the start of its turn.

Longsword (Costs 1 Actions). Braeca makes 1 Longsword attack

Cantrip. Braeca casts a cantrip. 

Maneuver (Costs 2 Actions). Braeca moves up to half of its movement without provoking attacks of opportunity.

 

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
12/13/2024 7:55:41 PM
3
1
--
Coming Soon
bonkyjonk

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