Decaying Form. While grappled by the snake spirit's constriction, a creature takes an additional 2d6 necrotic damage at the start of each of their turns.
Dangerous Trail. Wherever the Contortionitor moves it leaves a trail of destruction. The areas in which the Contortionitor has been is considered difficult terrain, and each creature that moves through it takes 1d4 necrotic damage. If a creature begins its turn in such a square, they take 2d4 necrotic damage.
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage. The target must also make a DC 12 Constitution saving throw, taking 3d6 poison damage on failure or half as much on success.
Constrict. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) bludgeoning damage, and the target is grappled (escape DC 14). Until this grapple ends, the creature is restrained, and the snake can't constrict another target.
Corrupting Touch. Melee Spell Attack: +7 to hit, reach 10 ft., one target. Hit: 12 (3d6 + 2) necrotic damage.
Horrifying presence. Each non-undead creature within 60 feet of the Contortionitor that can see the Contortionitor must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, with disadvantage if the Contortionitor is within line of sight, ending the effect on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is immune to the Contortionitor's Horrifying presence for the next 24 hours. If the creature fails 3 or more Wisdom Saving throws for Horrifying presence, they are Stunned instead.
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