Small Aberration, Chaotic Evil
Armor Class 9 Natural Armor
Hit Points 250 (1d4 + 1)
Speed 30 ft.
STR
5 (-3)
DEX
15 (+2)
CON
15 (+2)
INT
17 (+3)
WIS
17 (+3)
CHA
5 (-3)
Damage Immunities Psychic
Condition Immunities Charmed, Deafened, Frightened
Senses Truesight 60 feet, Passive Perception 20
Languages None
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Mindshatter. Each time the Psycher makes an attack it can roll a d6, see chart to determine effect.

1. Nothing

2. Target is Frightened

3. Target is Incapacitated

4. Target takes an additional 2d4 psychic damage

5. Target will attack nearest creature

6. Target is Prone and Petrified

Actions

 

Short Circuit. RangedWeapon Attack: +6 to hit, range 30/100 ft., 2 targets. Hit: (3d4 + 3) psychic damage.

Reactions

Blink. When hit the Psycher can teleport up to 30 feet.

Description

Broken Psychers are the decapitated heads of a normal Psycher, gone insane due to their lack of a body. They are often created when Scramblers or Shredders kill Psychers and leave them to rot in the desert. Their hatred towards all living things has grown significantly due to their brain no longer having compassion or empathy, all they know is to kill since they remember that they were abandoned in the wastelands to die. Highly aggressive, and dangerous, if you see one make sure to kill it Wanderer.

Habitat: Desert

Charon_The_Ferryman

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