Small Dragon, Chaotic Neutral
Armor Class 14 (natural armor)
Hit Points 22 (1d12 + 16)
Speed 25 ft., Burrow 10 ft., Fly 30 ft.
STR
17 (+3)
DEX
10 (+0)
CON
15 (+2)
INT
12 (+1)
WIS
11 (+0)
CHA
15 (+2)
Saving Throws DEX +2, CON +4, WIS +2, CHA +4
Skills Perception +4, Stealth +4
Damage Immunities Lightning
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 14
Languages Draconic
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Clumsy combatant. During an encounter, any small or medium biped that moves in or out of  Ash's melee range must succeed a DC 5 Dex save or be tripped and go prone due to her erratic movements.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 3 (1d6) lightning damage.

Claw. Melee Weapon Attack: +4 to hit, reach 1 ft., one target. Hit: 7 (2d4 + 3) slashing damage.

Snatch. On Command Ash my attempt to bite and steal any object held or warn by one creature with in line of sight of object, Ash and target creature Roll Strength contest roll and on success Ash snatches the item with her teeth and is unable to use Bite or Breath attacks until her handler makes a DC 15 animal handling check to remove the object.

Lightning Breath (Recharge 5–6). The dragon exhales lightning in a 20-­foot line that is 5 feet wide. Each creature in that line must make a DC 10 Dexterity saving throw, taking 10 lightning damage on a failed save, or half as much damage on a successful one.

Fizzlin

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