Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing as long as it’s AC is lower than 15.
Spider Climb. The ooze can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Armoring. Whenever an armoring ooze takes piercing, slashing or bludgeoning damage, it gains an additional 1 AC, with a maximum of 20. Every minute, its AC decreases by 1d4 -1, with a minimum AC of 4.
Defensive counterattack: whenever a melee attack made by a target within 5ft of the ooze misses an attack against it, the ooze can use an opportunity attack against it without using its reaction if it has under 15 AC.
Pseudopod. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (4d6 + 4) bludgeoning damage.
Description
The armoring ooze’s name has quotation marks because it isn’t really armor. The ooze is extremely good at defending when it is in combat, and can move better outside of combat. It’s lack of intelligence is because it doesn’t have a brain. It is silver in color, almost as reflective as a shiny metal, and usually appears in a shape similar to a semi sphere. It eats glass. Because of this, it loves to camouflage itself on mirrors, shaping itself to fit in the place of the mirror.
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